I’m here thinking about this tool, used in other 3d programs, such as XSI, for example, http://softimage.wiki.avid.com/xsidocs/animlayers.htm
I would like to know, if Animation Layering is possible in Blender? The approach that I found while chatting at #Blender @ freenode, is mixing actions in the NLA.
I tested, seems ok, the only thing I need to start doing, is removing the previous keyframes I had in the base that blocks the fluence to the desired rotation, or what so ever i’m planning to do with the new keys.
This thread is opened to discuss this theme, or to let other knows about this technique, or even understand it better in Blender.