Animation location problem

Okay guys, stay with me here. Imagine that you made a slinky model. Then you rigged it, and animated it. It’s a near flawless animation. Except for the fact that it doesn’t go anywhere. My problem is that I rigged it to go forward about 3 feet. And I did the same to its object, so you know the center point will stay the same(instead of slink moving in front of the object center). But in game logic the slinky doesn’t move those three feet. It does the animation, but no change in location. How can I change it to change the location as well? And if you think I am making the slinky move with keyboard, sorry. I need it at certain instances in which the slinky is in different spots.

You will have to hook some kind of motion actuator to your animation. i.e. You play your animation and move the slinky at the same time. The question is, does your slinky look like it is moving in-place or does it move forward then teleport back to the beginning?

Thanks for the help. The slinky looks like it’s moving in place in game engine. In 3d view, it plays and teleports to beginning. I had applied a motion actuator to see what happened. I had a property and that made the animation frames influence it when which the motion can only be preformed within certain frames. It only applies the motion after the animation is through playing, unless I change the property interval’s max to one frame lower than the animation. In which case it does nothing. I had also set the motion actuator as character motion. This does nothing, although it interested me because it had a button that signifies “set as” or “add”. I hoped this would change location. Anyway, hopefully you can help.


Hello. I applied the character motion actuator again to see if i missed something. Apparently it works this time, I guess there was a glitch. Although not very smooth, but bearable. Thanks for your help and consideration.