If anyone could do some Animation master Mdl import/export using the “optimised” curves of the catmull clark subdivision preview this would be really great. Well the solving of the original cubes would be difficult I think
because it relies on a lot of retro engineering
Maybe not possible except if blender has Hash Patch support.
It would really be great to have a bridge between these two environments.
A:M stands still and for a long time as a reference regarding constraints and spline based characters, blender could really benefit from integration of such techniques.