I’ve just been playing around with this for my game and thought I’d upload it because I think there might be some that don’t know you can mix animations in Blender Game Engine. You do it by only saving rotations except for a main bone and not saving rotations for bones except for those that are moving. The bones will simply maintain their last position when not being called on. In this I have a main animation that blinks and moves slightly at the chest, then I can add hand and talking animations.
BTW Dim, if your reading this. It’s still the old model because the new one isn’t rigged yet.