i started rigging a character and have had this problem before when playing with rigs.
I am following the otothe cleaner tutorial from here…
if you look at the hand when making a fist, all the fingers stay the same size.
in my rig, everytime i rotate a bone, the assigned vertices shrink. so if i rotate a finger, it shrinks. the more i rotate it the more it shrinks. is there some solution to this or maybe a different tut that addresses this problem?
i tried weight painting and still have the same issue with this.