Well there you go with a fresh hot cup of coffee to start your day! BTW, thanks for your efforts on the videos too.
Haven’t watched your videos yet, but, the version I get off of GIT Hub still crashes for me when I bake a sound average or spectrum… Unless I am getting the wrong 2.80 version…??
AN 2.4.1 released on git hub… works great…
an 2.1.4 !!!
lol… oops… yea… 2.1.4!!! thanks… was so excited… see what happens… lol
If you want more frequent updates you can always check https://chrisp.zone - I publish a build whenever there are commits to the source code
Thanks Chris! That is kind of you…
hey I have a question as I haven’t tried this yet. It seems the “bake” node is no longer used, but, now relies on the video sequence editor. Will stacked audio tracks play over each other? I was working on an animation were I am using each instrument in the audio as it’s on audio track. This is accomplished by using a DAW and rendering each instrument as it’s own audio file. Then each audio file would trigger it’s own animation. (a DAW is a Digital Audio Workstation). If played as a “stack”, i.e., one on top of the other, then it is the same as a single audio file. If for example, you have a piano, drums and a bass that make up a song, then each played collectively makes the song, but, played individually only those “parts” are heard… so, you see were I am going with this… (some of my music can have 30 to 40 “tracks”, if not more)
Hey Chris - I have an idea / suggestion for Animation Nodes. Is this an appropriate place to suggest it?
MusicAmg: Have you tried the “Get All Sequences” node?
AN is developed by JacquesLucke https://github.com/JacquesLucke
Yes… works great… I was able to load a 15 track audio file no problem. This represents each instrument played in the song, therefore, I have 15 “triggers” for animations, rather than depending on frequency…
It’s a great “hack” in sense for me. I am waiting on the development of MIDI support for Blender. With MIDI, I can represent each MIDI note as a vector reference, if I wanted too. The possibilities are enormous …
Hi, is there a plan to make official release of Animation Nodes for Blender 2.8 ?
I’ve tried the last two versions of Animation Nodes from Graphicall and I’ve tried loading a default version of 2.81 nightly for the last couple of weeks but Animation Nodes is producing the following series of errors while I read that this is working fine for others. If any one has some tips I’d appreciate getting the addon working again:
It is a bug, https://github.com/JacquesLucke/animation_nodes/issues/1183. So, for the time being, please use Blender 2.80 for Animation Nodes.
Turns out that after removing 2.81 and all of its contents except .ini’s and addons and copying a fresh 2.81 into my main directory the problem resolved itself. Something lingering from the old 2.80 or an older 2.81 install was the cause.