I’m just starting to learn animation nodes in 2.8. What I’m trying to achieve is (I think) fairly straight forward. I have 4 different objects in my scene and an empty off to one side of them (see pic). I want to be able to move the empty along the Y axis and in doing so have the empty act as a fall off object so that the objects scale to zero the further the empty travels in Y.
I’ve seen a few tutorials that talk about this kind of thing using instanced objects but not real scene objects? Is this even possible with animation nodes? Any help would be super,