Animation Nodes has a port over to 2.8, as does Sverchok.
Not sure if this is more about the addons than in conjunction with 2.8.
Since, ultimately, the goal is to incorporate them into 2.8. I thought I’d add this here.
There are simple tests for Animation Nodes and Sverchok 2.8, under youtube.
I tried the simple test using Vector Wiggle. Then, for fun, I tried to render it.
Tried it several ways. Not sure if it’s a beta thing. If so, WHICH beta?
Tried it on my laptop, same laptop, using 2.79. Not a problem.
In Sverchok, I tried, creating a torus knot, simple trefoil, using 2.79. Copied and pasted it over to 2.8. Applied simple node structure: Object in, Bevel, Viewer BMesh. Nothing taxing.
Again, crashed my system.
Also, not a problem in 2.79.
They’re ALL in beta right now. So, I’m not complaining as much as reporting the behavior.
Maybe it’s a matter of settings. Maybe it’s a matter of my system’s limitations.
As I said, both work with 2.79, but both crashed using 2.8.
Since they’re all in beta, there’s really no pointing fingers at the addons or Blender, explicitly.
Just adding it to the mix.
If there’s anything anyone thinks I can try to see if it makes a difference, let me know.