Hi all. So I have a matrix of an instanced object with audio falloff and such, and I’m looking at this tutorial to try and get sweeping colour differentials across the grid, like a water fountain display. I’m not using a loop as in this video example [ https://www.youtube.com/watch?v=Ek8EZh254Fg#t=15m20s ], though he specifies that this technique can be done ‘before (outside-sic) the loop’; and it doesn’t seem like i necessarily need to use a loop, which is good because I’m still getting my head around the concept.
At the point the video starts with this link, he connects a map range node to mix colours, and this won’t work in my file. As I’m not using a loop I’m taking the translations from decompose matrix right into separate vectors (both nodes look purple?), whereas he adds a vector list entry in his loop subprogram ‘between’ them. So I think the issue is something to do to this. I would be most grateful if someone could suggest a workaround and/or explain the underlying concept that I’m missing. I’ve uploaded screenshots of the node tree and camera.
Beyond this, I also have other grids with audio falloff stuff, and I’m aiming to do stuff with all sin waves and that, so if anyone had some links to more information about that sort of thing, attributes and trig. functions for affecting matrices I would appreciate it a lot.