Didn’t find how to download the latest repository so i opened the files and copy paste directly the corrected code and it worked, thank you
@Jacques_Lucke announced a short while ago on Twitter that a new build for AN is posted. It’s on the older post and will appear as the last update, but rest assured it is a current build working on 2.8 again.
been busy trying to get an 2.1 running, it works pretty much except when i try to render multiple frames of a animation it keeps rendering the same frame I started with. Does anybody know why this is happening?
please have a look at the .blend;
an.blend (549.1 KB)
Go to View > Viewport Render Animation It will not take the samples settings of eevee but it will take the “Workbench” Settings under > Film > Antialiasing
A few tuts for AN_2.1 in Blender_2.8
Points move around cycle
More ppl experiencing troubles when baking sound within 2.1.3 / 2.80.40?
It’s known bug, I reported that last month… Jacques is aware of this as well… Just have to wait on the fix… I too need this desperately to work… What I can do with audio needs to be seen visually… lol
Example of a simple IvyGrower in AN
Hi guys, first of all a big thank you to Jacques Luke for its amazing addon and new version ! (noise falloff, oh yeah !)
I did a few test this afternoon with blender 2.8 and AN, works great so far, except for rendering, AN seems to make blender crash after a few rendered frames, anyone else encountered this problem ?
I found a way to render it correctly through a simple render script freezing the interface, and looping through every frame in rendering range. The bug seems to come from scene update in animation operator.
I wanted to reproduce a mograph cinema 4d effect i saw somewhere. The nodetree just uses a curve and 3 controller objects, pretty happy about the result ! what do you think guys ?
And the render script (info about rendering are in the console window) :
import bpy scn = bpy.context.scene fp = scn.render.filepath for i in range(scn.frame_start, scn.frame_end + 1) : scn.frame_current = i print("start render frame"+str(i)) bpy.data.scenes['Scene'].render.filepath = fp + str(i).zfill(4) bpy.ops.render.render( write_still=True ) scn.render.filepath = fp print("render finished")
And if anyone is interested, i can share the blend, and here’s a link who helped a lot to achieve this result : https://blender.stackexchange.com/questions/105352/wiggle-vector-and-randomness-animations-nodes (great explanation by omar as usual !)
ps : sorry for long breakdown video, it was kind of hard to do with my 13’ laptop
In my experience you can drastically decrease amount of crashes by hiding 3D viewport and outliner prior to render
thanks for the advice, i already tried to keep UI during rendering, i also tried the “lock UI” option which was quoted in a thread somewhere, but in my case, it didn’t prevent the update bug. Less crash, but frames rendered weren’t the right one almost always. That’s why i tried the little script above.
bake audio is now fixed… look for new version on git hub… received email via git hub that the issue has been closed…