animation not playing to logic?

So, I am testing out advanced rigging for the game engine. I created a static action that controls his whole body and walking animation, that is divided by upper body and lower body actions. For some reason it won’t work.


In this format when I press W, either the rig freezes or doesn’t stop walking. But if I take one of them out, the either will play perfectly. Does anyone know what’s wrong or how I can resolve it?

BTW: if you need the blend file, just ask! Although it may take a while because I am away.

If you want to actually blend the animations together, you need to use layers. Try setting one of the actuators to layer one.