Animation of floating particles

modeling
animation

(Frwanque) #1

Hey

I am trying to create an animation of floating particles. Something like Saturn rigns but messier. I have tried to create an emmiter and a vortex force field . but it doesn’t seam to be working correctly.

they keep going up or down… I only want them to be rotatig around a center with various speed depending of the size of the object particle.

Hope anyone can Help me Thanks!!


#2

Is it possible to supply a .blend file here? It would be much easier to find the issue as I can see what you have set up.


(Frwanque) #3

here you have the Blend file. i am looking to make all of the Particle rotate around the center at different speed
a bit like a galaxy would do.

Thanks to help me if you have any idea.

particlestest.blend (724.1 KB)


#4

I had a look at the file and tried to fix it. Firstly, I noticed that particles would all simultaneously fly out in a single cluster, then fall down forever.
We can turn off the gravity of the simulation here (I have disabled the checkbox, by default it is on):

Now, all particles will travel in a straight direction, without gravity. (There is an alternate method in the particle system settings if you only want to change that system’s physics, and not the world settings.)

I selected your particle emitter and changed the velocity for all input boxes to 0. This is what causes the particles to fly off.
velocity

Now, the particles remain spinning around the centre like a galaxy. The closer particles move faster, and the further ones move slower. You will have to alter the vortex so that it is centered and doesn’t move the particles away from where you want them.

I hope that is what you needed help with. It still is a little unclear. Just tell me if there is anything else that needs fixing.

I have a link to the modified .blend file: particlestest2.blend (5.8 MB)

(note: I have no idea why it has become 5mb in size)


(Frwanque) #5

Wow thank you so mutch it helps me a lot!