Animation of Objects in a game

I am having trouble finding information on this subject. How do I create animations for a character and then get it to work in the game engine? Right now I just want the keyboard to trigger the character to move his head up and down. Something simple so I can figure out the logic and how to set up the IPO’s. Can anyone help or point me in a direction? Thanks.

JABayne

first make a animation that u want to use in game. Then in the actuator select keyboard as contoller, select ipo and set start and end frames of your animation.

How would I have multiple animations in one object, and be able to select different ones? Say I had a “Jump” animation, a “Run” animation, and a “Walk” animation all in the same character. How would I access each seperatly?

JABayne

Hello

Character/armatures animation for the game engine are made
using the action editor
For each animation state add a new action
Little tip: make a pose/iddle state action one frame first
then add a new action, name it “walk” and make your animation work
Old tut:
http://otothecleaner.free.fr/tutorials/LittleOTO/littleoto6/otolittle6.html
File with walk action:
http://otothecleaner.free.fr/downloads/otopushing.blend (4,5Mb)

Bye

What is so wierd is that I was looking at your website not to long ago trying to remember where I had seen this example. Your site is awesome for helping people in the gaming part of blender. Thanks for the samples and advice, I’ll give it a go and see what I can make of it. Again thank you.

JABayne