I wold to know if is possible animate UV mapping.
For example: In one in the frame number 1 I put the UV mapping mesh in the UV editor in one form. In frame 20 I Put in other form and when I animate is generated a gradual transformation between frames 1 and 20.
a python script can modify the uvmapping at runtime, but there is no way to animate uv mapping [in game blender] otherwise
outside of gameblender you could probably animate the offs channels for the texture channel which is mapped to the uv coordinates.
Sorry, I think that I posted this menssage in the wrong forum.
I don’t need that is is maked in game engine.
Really I want render it.