I am animating a walk cycle for a game character, however when I play the animation there seems to be a very slight pause between the last frame and the first frame. Both beginning key frame and the last key frame are exactly the same, and I have set the animation to start at frame one (the first key frame of the animation actually begins at frame 0) and end at the last key frame. Is there anyway to smooth out this pause between these two frames? Is there something that I can adjust within the graph editor or am I missing something? I’ve tried adjusting the last frame to end a couple of frames early, but this makes it worse. Please help.
The pause isn’t as noticeable at a faster play speed however the walk animation that I want requires a slow walk.