Animation plays in viewport but not when rendering in cycles

Hello everyone.
After a few weeks of playing around i finally tried to render out an animation with my characters.
While the animations play perfectly fine in 3d view, when i try to render them as animation the character doesnt update from frame to frame and only the first frame gets rendered over and over again.

I’m working with daz characters i have imported into blender and all characters use the MHX Rig. No idea if that could be the culprit. I checked that all armature modifiers are active for render too plus the console did not say i have any cycle dependencies.

Im at my wits end and really hope someone can help ^^ as this is my first post i cant append any blendfile so i uploded one example with a character here:

https://schicks.digital/download/308569a7-6a21-41c5-89fe-0ad046b7fc2a#7GxwjTy3Yy8JRZCeEyBvNLCJnMAXPlCY8TQBBaT7qzk%3D

and my blender version is 2.81a though i also have tried 2.82a and it didnt change anything.

thanks for any tips and help ^^

NVM: i found the culprit, had jiggleArmature addon installed and the figure only moves if i deactivate the jiggle feature on the armature <.<

Was it jiggle bones or wiggle bones?

the first issue was with jigglebones/armature, but i now changed over to wiggle bones and figured that one out, getting fine wiggles in viewport and after baking in render ^^

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