I had a funky thing happen last night when rendering an animation with a moving camera. First off, I was looking at frame 160 or so when I clicked “Animate”. It started rendering at the frame I was looking at (rather than 1).
So I shrugged, set the frame back to 1, and started again. When I got up this morning I realized that the animation had ignored the IPO I had on the camera. If I ran a preview (CTRL-A) the animation ran just fine, with camera movement and everything. I loaded it back up in 2.37 and it’s running perfectly. Weird.