Just found a strange behaviour in Blender animation. An animation seems to be is not a series of still frames but something from two frames mixed together or what. Have a look:
Nicely aligned hands with the barbell, Still frame 240: (16k)
And here an ugly offset during animation in frames 230-240 of the same file: (78k)
Maybe it has to do with my setup? I use an empty as a link for the armature of the hand to the armature of the barbell.
Thanks for your comments,
I don’t see anything wrong in the above image (nice character, BTW ).
Anyway, haven’t you selected the “Fields” button in the rendering window? If you have it selected, unselect it. My two cents.
Yes, in the image is nothing wrong, but if I render the anim the barbell lags the hand about one frame. Difficult to explain, you have to look at the movie. And FIELD is not selected. BTW I use 2.25 on a PIII450 with W2Kpro.