ANIMATION:Pushing on Blender 2.5 Character Fails

Pushing the new Blender 2.52 version to its natural Animation’s Limits, I found out this…!:eek:



Fun animation, well done. I wasn’t sure what to expect with some of the recent postings, but this animation was fine. If you have parts that you don’t like, you will have to clarify. Your rigging efforts seem to be working.

Thanks for the comments !:cool:

Hum! That makes me hesitate to have my characters jumping around… This “braking of bones” issue is really dangerous and my characters have no stunting insurances.
This could eventually be avoided by putting cushions hidden in the out camera areas.

PS Great animation! Have yet to find out how to get these gestiures and face controls to be done… Coudn’t get it, so far…

:cool:ALMUX: Ha ha yep ! Broken Armature follows !
Thanks for your comment.

hahahaha loved it, man I think that I work with that guy! If only I could delete his master bone.

It seems you dislike someone out there! Everyone has a master bone…it’s just a matter of spotting it and press X !:evilgrin::evilgrin::evilgrin::evilgrin::evilgrin::evilgrin::evilgrin::evilgrin::evilgrin: