Idk why but for some reason someone is trying to ruin this website by deleting relevant threads.
Anyway, I have a couple ANIMATION questions for the ANIMATION SECTION OF THE WEBSITE and I’m going to keep posting them until they’re answered.
One is: For a walking cycle, how can I set up an animation I just made so that I can package it as a single animation and loop it indefinitely?
With that in mind, I have two other followup questions: How can I build in a “relative” translation within the walking animation or using the animation such that a character moves in their forward, relative y-axis direction in the same direction that they are looking but without the repetition of the animation making the character teleport back to the beginning of the walk cycle?
Next, using whatever answer I can get to that question, how would I said it up so that a character walks only on the surface of another mesh, without going through it, sort of like a grid snap but to the faces/vertices of the mesh? Would I need some kind of collision setup for that? Or Rigid body?