I know the basics of linking to libraries:
But in practice…
More specifically, I wish to use the character Ludwig for a series of scenes:
I am trying to get organized from the get go:
However, if I create a new blender file (for my first scene) and try to link to the Ludwig character in the other blend file, I am experiencing some problems.
First of all, I don’t know what exactly to import. There are many meshes, armatures, textures, etc. There does not seem to be a single “Ludwig” object that I could import and that would include everything at once.
Also, if I try to import all the elements that appear to me to be relevant, they end up disconnected (as far as I can tell).
So I have three questions:
Most specifically, how can I link to the whole Ludwig into other blend files representing my successive scenes?
For rigged characters in general, what is the procedure to link to them? Are we supposed to be able to import them at once? Or should we import the bones, the mesh, etc. separately? Is there anything that the author of Ludwig could do to make linking to the character easier?
More generally, do you have advice or links to pages with advice on how best to organize files and libraries? I am currently working alone, but others may join me later on, so I’m looking forward to reading more on how groups of people work together.