I’m having a problem with an animation that I’m working on. I’ve got two figures fighting each other and I’ve made about 10 seconds of animation.
Now, about a week ago, for no reason, the animation seemed to start playing at about two thirds of its original speed. Looking at the “Anim” options panel, I could clearly see that it stated the animation is to run at 25 frames per second, but I have timed the sequence with a stopwatch and it is definitely running at two thirds of the original speed.
Now, I wanted to solve this problem, but I was also working on the scene itself at the time, and deleted one of the models and its associated armature. After importing a fresh character and armature, I hit the play button and found that it was going at normal speed again (the model and armature was exactly the same as the one I deleted).
So, I simply forgot about the problem… until just now. The animation has suddenly decided to start playing at two thirds of its regular speed again.
I am working on a 3ghz dual core Athlon machine with 4gb of memory with no resource-consuming background software, so I am pretty sure that it is not my PC slowing down. I am using Blender 2.49b.
The strangest part about all this is that I haven’t even attempted to change the rate of the animations - I don’t even know how!
Has anyone else had this happen to them? Can anyone give me any idea of why this is happening? More to the point, can anyone tell me how I can fix this - permanently! - so that the animation plays at the frame rate specified?