Animation system is sh**

Not sure where it comes from but an animated object sometimes just forget, skip or directly teleports randomly when the camera is looking away … i juste HATE how animations system in BGE/UPBGE/RANGE always been neglected/discarded … OFC, thats because people are too focusing making fancy materials on balls rather than making ACTUAL games so how can they notice bugs when they focusing on static balls ?

How can we have a basic .playAction that works with consistency? Can we remove all those uncessary bullsh** crap of “Activity Culling” that makes objects “forget” to do the stuff they are supposed to do ???

actually, you need to uncheck “Activity Culling” in Camera options and STILL always ensure that any some piece of mesh of any object that belongs to the same animated armature that carries the object of interest (and its mesh)… is visible on screen. I think that those tricky things should be documented a bit more with Range and Upbge and not assume that people will pick a guess