Not sure where it comes from but an animated object sometimes just forget, skip or directly teleports randomly when the camera is looking away … i juste HATE how animations system in BGE/UPBGE/RANGE always been neglected/discarded … OFC, thats because people are too focusing making fancy materials on balls rather than making ACTUAL games so how can they notice bugs when they focusing on static balls ?
How can we have a basic .playAction that works with consistency? Can we remove all those uncessary bullsh** crap of “Activity Culling” that makes objects “forget” to do the stuff they are supposed to do ???