What technique is this when it comes to animation. I’ve saw this one time on a Blizzard cinematic breakdown. The character is broken up to pieces, but I don’t know how it works and if their are tutorials on this? https://www.youtube.com/watch?v=eAPxQEuAIEA
I think this is some preview kind of thing. It seems like you skip the weightpainting. All the pieces are parented to a single bone each, they don’t deform. Or, it does use weightpainting, but then a simple 1.0 weight targeting one bone per piece.
it’s a pretty common technique to speed up the playback of your rig. Skinning can be expensive so parenting non deforming geometry to bones helps for preview purposes.