I’m trying to animate living things, and I suck at it.
I can’t get them to move in a realistic way, and I’ve played around with F-curves and the like.
I recently learned how to make a Walk Cycle move forward without feet sliding (using empties as guides for moving the root), but it can only be applied to forward movement, not a curved walk (ie. turn 30 degrees to the left/right won’t work).
I also always end up with a lot of keyframes getting messy causing jittered animations.
Do you have any tips/ideas on how to make a 3D animation realistic and also how to walk a long a curved path without feet sliding? Which (free) courses would you recommend (on youtube)? It needs not be Blender-specific, if the methods from ie. Maya or other similar software can easily be applied in Blender.