Animation upgrades too, the latest commits

You will now be able to simply dump a raw action into the NLA editor and watch it work as you would expect (ie. no time-maps needed).
https://developer.blender.org/rB2826c2be545ee0382ef37da0b0b919757b75f10a

Also to note, Mr. Gavrilov has yet another patch on the site related to combining multiple actions (but it’s not in master yet).

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The action blending modes have gotten a significant boost in terms of intelligence (which is the patch mentioned in the previous post).
https://developer.blender.org/rBde1d3e5f5f4029be03195227197de1c42720f958

This comes right after a commit improving the ability to tweak all animation channels at once.
https://developer.blender.org/rB9c1a961dc423d2eb19b875564bb4bb3c0b297ca5

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I can’t tell you how exited I am for the NLA editor getting these much-needed improvements. I remember when I discovered the thing, I thought it strange I’d never heard of it. I used it a ton and had fun with it, but it was clearly wonky and frustrating at times. I basically put it out of my mind because of that, but lo-and behold, we’re right back in it.

It’s really encouraging that something like this can come right out of the blue.

That’s the beauty of open source. :slight_smile: People like @agavrilov can just jump in and have a go at it.

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He didn’t mean the guy did something horrible. Calling someone a “monster” can be used as a hyperbole for describing how talented that person is. It is like saying someone is a super human.

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@Ace_Dragon I’m using your thread to link to some of the latest animation-related pull requests. Alright by you?

Considering that the Animation 2025 project is now seeing momentum (at long last), that is fine.

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Ok, “OVERLAY”, so does this adds on top of an NLA track without overriding or distorting global coords?