First post here, and beginner level in blender
I am trying to animate a mechanical construction, which shows how a workpiece is clamped onto a circular plate. I am trying to accomplish the following:
- a screw rotates 90 degrees and a little metal plate under the head of the screw is moving along with it. This plate has a “child of” constraint to the screw
- after 90 degrees, the plate touches the L shaped workpiece and thus no longer rotates. This is the part where i disable the child of constraint
- after this, the bolt is rotated further and the plate is now bended a little bit (using shape key). ( I should note that parts are not drawn yet, which is why currently the bending of the little plate is not physically correct)
The problem is that after the disabling of the child of constraint, the plate allways jumps back to its original location. I tried many different things (adding “locrot” constraints for example) but nothing seems to work.
Can someone help me with this please? Also if you can, please explain why it currently is not working? This is very confusing to me…
See the blend file linked below, thank you.