I have a very simple game engine, a dog walking around a landscpape. I have created an animation for the dog walking, but have no idea how to get it to play when he moves in the game. PLEASE HELP!
you have to use an IPO I think.
If the animation is an IPO then use the IPO actuator, if it’s an action use the action actuator.
translation, if u r animating using armatures then select ur armatures and make a action actuator. and remember to parent the mesh to the armature.
but what if i have the armature as a parent, but as a modifier?
Armature modifier don’t work in the game engine, I guess?!