Not everybody can write in English so I’ll play the role of interpreter for my good friend Thierry.
I personally find his work quite interesting and I thought that it shouldn’t remain unknown here. I’m sure he’ll benefit from your honest, serious crits at his own request. (There are lesser problems for him to read English).
Here’s a link to the last evolution of “Roseman & co” (my naming of it) http://www.sonographic.com/scene6.avi
There are sometimes light problems/delays with downloading so be patient and retry if you must.
Divx.
If you’re curious about his other work and his evolution, visit : http://sonographic.free.fr/animation.htm
Just clidk on the images the oldest at the top the most recent at the bottom and close to 2 years between them I estimate.
I hope you enjoy as I do.
Looks very good. The animation of the monster is great. It’s very clear one wouldn’t want to get in his way!
At the start the fly is partly below camera frame. Only for short time, but it just looks not right.
When the fly is on monsters shoulder hight I have trouble because I don’t know if I should look after the fly or concentrate on the giant. But that should be clear, depending on how the story continous.
I really like this animation, especially the giants’ walk. So, I can see a strange thing in the backgound… It’s always the same, and the camera change it’s angle. You can correct it by activating the [Real] button in the World Buttons menu. Again, nice work. Bye
This develops in a very nice way. The creatures are original and they have “soul”! But there should be more “drama”, things go along to easy.
The way the mono-bird jumps is strange. His foot should go a little forward when it’s in the air.
There could be a scene where the bird spots the worm (a little suspense). The worm should try to get away (looks currently like he just moves along).
However the way the bird takes the worm, throws it in the ear to eat it is very nice.
I think the scene where the monster picks up the club is not needed (and it’s not your best animation).
The monster could pose like imitating a tree to fool the bird, or at least the bird could be suspecious of him.
The transition after the bird is hit feels not right. But I don’t know what to do here, sorry.
The very simple landscape makes the characters stand out very clear. That’s a good thing. But it looks like a very dry desert. All charaters should look like living in a hard, dry place, or you should provide some little vegetation and green all over the place.
It’s a pleasure to comment on quality work
And about your english: I don’t mind grammar/spelling as long as I can understand you, and there’s no problem with that!
Well, your bird definitively looks stupid! But the ways it moves by jumping has physical problems. Just try jumping with legs closed youself and concentrate on where your feet are at any time …
Generaly the quality of your animation is quite good, it’s just the monster picking up the club was not as good as its walking.
So if you want to keep the land try, you should consider using more dry looking colours on your creatures. There’s no way a worm in a desert would be that green. I mean. ok it’s a comic, but a little bit in sand-yellow or brown direction could be an improvement.