I’m working on my first fully animated character and hope to use him for animation practise - walking, talking, everything - and I wondered how others go about animating where lip sync is involved.
I’m assuming that it would be easier to use a stationary model and do all, or nearly all, the RVK stuff like lip syncing first then do the armature animation afterwards? I assume this because it seems RVK moves are easier when you have a straight front and profile view to play with. If I did the armature moves first I’m guessing the RVK process would be more difficult because every frame will change angles?
My character is here: