Hello. Im creating a 3d top down shooter game, and one of key functionalities is changing equipment. The way i decided to do that, is by creating 5 kinds of models for each body part, head, torso, gloves, pants, boots. they are perfectly aligned in the game, but they are NOT one model (so for example, i can swap the vest while the rest remains unchanged). Is there a way to bake all animations while having a merged mesh, and then split the skeleton and still have baked animations for bones? I know this sounds very convoluted…
so, an example: i have this hand moved a bit, but in the game i want the hands and arms to be separate meshes. can I bake the animation on the whole skeleton, split the skeleton into 2 different armatures, the one affecting only hands, and only torso, while still retaining the animations baked in the whole skeleton? I cannot attach any images as i am a new user.