Hi guys. Totally new here and I need some big help please! I’m working on my first 3d character ever! All thanks to the amazing tutorials at blender cookie.
That said I need some help please! I think I may have discovered a bug or maybe I’m doing something wrong.
I modeled a character then jumped into cycles to do all the texturing. I then set up a series of 25 animations (videogame character) rig and all. The animations look pretty great thanks to your tutorial. However I ran into a problem. To export into unity I needed to texture in blender render to get an accurate feel of what it would look like in unity. Didn’t realize unity didn’t recognize cycles. So I went back to blender render. I cleared any deforms in the armature. I then changed the materials from cycles by clicking the node button and went ahead and applied a regular texture image to the material. As soon as I do this my animations get messed up. By messed up I mean, it overwrites all my animations with just one. So the way my animations are set up is via fake users. Each sequence, run, jump, etc has f selected. Each animation has it’s own key frames (obviously lol). When the mess up occurs, let’s say for example I have run jump and crouch as 3 separate entries, each one maintains the key frames according to the editor but when I scroll through the timeline or graph editor the 3d display only shows me the same animation over and over regardless that I have a completely different one open that shows totally different key frames. It’s like it selects one animation and then ghosts it over anything else.
I tried restarting and even then the animations seem to have saved the mess up. I was lucky I kept saving under different file names so I was able to revert back to an older one not having lost too much. But what is going on? Any ideas? I could really use a hand. Thanks you guys!!