To support an upcoming update for Frontline Zed, I’m looking for an animator to provide four animations for a new chainsaw weapon we are adding to the game:
- Weapon Idle
- Weapon Active
- Weapon Reload
- Weapon Holster
In total, its about 10 seconds of animation.
You won’t need to animate the Chainsaw itself - just the character. We’ll parent/constrain the chainsaw to the right hand bone to make the chainsaw shake, move etc.
Its critical that you use Blender and can provide the source file , so that we can make small tweaks in order to integrate it fully into Unity.
You’ll have the rigged and ready character model (it will only need to work with one character) and the chainsaw mesh, a full and comprehensive brief, and some reference animations for other weapons (guns) already in the game.
Looking to start immediately or on Monday 18th November.
If interested, please send an email to richard [at] volcanicgames.com subject: ‘Blender Animator for Chainsaw - Frontline Zed’ with your portfolio and price range.