is this possible? because cycles doesnt seem to support cartoon shaders/outline effect . . . and I would like to know if you can render both photorealism and cartoon styles at the same time
sounds like you might benefit from a freestyle build. there are some at graphical. it gives a drawn look to rendered animations. I would suggest compositing a BI render for the shading, and a freestyle render for the edges.
It looks like there is a toon shader for Cycles.
good call atom, i had no idea.
Moved from “Basics & Interface” to “Materials and Textures”
I looked long for a way to render outline edges, toon-like, in cycles. I finally came upon a way to do it - three ways actually. You can read about them on my website: http://timbarnerstudio.com/animation/pages/blender_edgerender.shtml