Heh, my first character WIP post in months here…and on off-topic chat since she’s been made in 3ds Max and not Blender. I would like some critiques on it since I do plan to Export the model into Blender where the final Rigging and Shape Keys will take place.
Picture:
The character’s name is Ayami Sakamoto and will be part of an FF-visual style animation series i’ve had planned out for months. But, I won’t give out any more about her or the series until I have her somewhat completed.
For the most part the polygon flow looks ok to me. However, I wonder how some of those n-gons will translate into Blender when you export it. Maybe showing a render will make it easier to critisize her appearance.
~Nevermind the funky side of the head of the second image. I’m leaving the N-gons for now since I’ll be refining the back of her head as soon as I’m finished with the overall shape of the face.