Hi
I’m trying to create a very basic anime eye rig the kind which consists of a pupil that is animated by effecting the UV co-ordinates instead of rotating a textured sphere but I am having a bit of trouble.
I have added a driver to the mapping offset of my pupil texture and tied that to a empty so that the empty’s position controls the mapping offset of my texture the problem is I cannot see the effect of the driver until I render a animation.
Does anyone have any idea what might be the problem?