Anime Eye: Texture/Material over whole mesh instead of faces

Hi everyone,

texturing is still pretty new to me, so I hope you can help me.
I tried to do anime eyes like in this tutorial https://www.youtube.com/watch?v=i34lHnmQyqo
Its an old video but I like his method and I wanted to try it. It went well until I had to do the texturing of the pupil. In the video the pupile texture goes nice over the whole mesh but when I use the same methode the texture starts on every face new and I get something useless like this brcause its subdivided


I know I can get eye textures in the internet and us unwraping in UV to get a similar effect but his methode is very simple and you can create different kind of pupils without using external software or finding the right texture in the internet. So would be nice if I could make it work.

What texture coordinates are you using for your texture ? Are you using the same ones as in the tutorial ?

It looks like you using ‘UV’ coordinates instead of something like ‘generated’, check in the texture settings

For some bizarre reason you have failed to supply any demo blend file to review so we cannot check this for you

Yes it was exactly that. The setting was on UV.

Thank you!