Yep, another one of my projects…no, I doubt if I’ll get Kasumi a body, but she might turn up as a Chibi game character, much like Tetsuo Nailo in the screenshot here:
It’s taken me a lot less time than normal to make him…he has a “noseless” face complete with Edge Loops, and I’m estimating that he’s around 2 000 polygons(I like the Euro numbering system with no commas). He’s going to be Rigged and UVmapped tomorrow morning, I can’t wait to pose him! Yay!
I think I saw somewhere that they can, but the specifics are unknown to me.
To be honest, I looked at the character and immediately thought “cool --and that cape would be fun to animate” and completely forgot about it being a game character…
Regarding the cape, since I want this character to be used in a game, it’s all going to reside in the UV maps; I want to show that high-qual game characters can be created in Blender.
~UV maps are teeeedddiiioouuusss…