animgrid

this little script will collect together a bunch of frames and put them into one image. you simply need to specify a list of frames and you wil get a nice grid style output similar to below. there is also a cropping function if needed.

http://30bentham.homelinux.org/blender/animgrid.py

http://30bentham.homelinux.org/blender/animgrid.jpg

now am i allowed to post this image in works in progress? :wink:

this is completely untested on windows. you will need PIL

hehehe sweet I am gonna use it when I download it works great with the Doc’s 5 in 1 texture animator

it works great with the Doc’s 5 in 1 texture animator

eh?

http://30bentham.homelinux.org/blender/animgrid.0.2.py

new features:

  • different size images
  • final overlay image
  • starts of a gui

when i say start of a gui… well… urr… you still set all your settings in the script but when you run the script you will be able to change the size of the images. its real easy anyhow. im finding it quite usefull to get renders of my character from different views with only one click. id be interested to see what an animation with a moving camera around a city or something.

and of course now ive got the cvs blender i want to see if i can rendering to the python api :smiley:

image completely created by script ( ie. it never touched the gimp or photoshop ):

http://30bentham.homelinux.org/blender/wizard.jpg

Nice and useful. Thank you. :slight_smile:

and now ive just worked out how to add stuff to the python modules in C :smiley: :smiley: :smiley:

import Blender.Render

Blender.Render()
Blender.WriteImage("outputfile.jpg")

yey yey im so happy

i can make this script soo much better and tighter now

i have enuff C experience to hack someone else’s code but thats about it. with a little help from people in #blendercoders it was up and running it a very short amount of time. grep is your friend. dont be afraid ( i was ) and go hack! ( and remeber you need ';'s in C :wink: )