Yes I did. You are right. The shader is not so good.
I’ll stick with YafRay.
surprisingly even in mental ray very good anisotropic specular highlights are quite a task to do and as it looks like they do not support anisotropic mirrow reflections.
claas
Well, I think cekuhnen did quite a nice job anyway. And you probably won’t currently really get much better results in yafray either, apart from maybe somewhat better AA.
Besides that you will still have to edit the xml file if you want to enable anisotropic shading, there is no access from Blender.
To cekuhnen: with smooth shading I meant that yafray does not necessarily depend on uv coords, if there are none (and also no orco coords) then it will use a sort of ‘guess’ method, but then the anisotropic directions are fixed globally, so rotating or deforming the object will alter the shading.
But it will be smooth without the need for high tesselation.
cekuhnen, this would be great as demp-file for the 2.42 Release or siggraph
Oh man, this looks great!
Tor Gott
right now i try to put in that blured reflection shader I build.
blender crashes quite often witn 242 R3.
still the nise is to grainy but with that layered shader approach it will look much smoother.
cekuhnen: Your link is broken. I think you mean
http://www.jrkuhnen.de/fip2/Blender/Anisotropic2.blend
woooow nice
cekuhnen, these are really great.
Bring on the shiny suzannes
Ian
We already have shiny Suzannes… Now we can have brushed metal Suzannes!!!