The character idea was inspired by the game Pharaonic. I was really drawn to its visual style and wanted to create a similar character just for study.
I actually started the whole production process very differently from how this kind of character would normally be made. I began with sculpting and used vertex painting because, at the time, I wasn’t sure what I wanted to do with the character—whether I would eventually post it somewhere or just keep it for myself.
After thinking it over, I decided to take it through the full pipeline. I wanted to see it in motion and get the feeling that she was alive. However, I’m not very experienced with weight painting and animation yet, so in the end I could only present the turntable and renders.
My other works:
Artstation: https://www.artstation.com/nagyferenc
Instagram: @skodvirr_3d
Thank you for checking it out! ![]()
Marmoset turntable
Inspiration board (main style inspiration on the character - big hands
)
Texture mapping: body, weapons, clothes and armors
Production phases - sculpting and vertex painting
Production phases - Retopo and the wireframe
Low poly face and wireframe






