I am using Blender 249.2 for rigging and animation right now, and it’s going great, but editing the vertex weights is bothersome when it doesn’t even show where the vertices are - and furthermore, emerging the question of this thread, when you turn on wire view all you get is some dumb auto-simplified vision of your model. I want to see all the edges and vertices - not ugly ngons and incorrect quad loops.
Do any of the Blender users here know how I can force the viewport to show accurate wires? The only way to actually see the geometry that I made (externally to blender) is by entering edit mode on the mesh; all wire depictions I have found beyond that are auto-simplified and visually useless.
Kind of hoping there’s just some obscure tick-box somewhere that eludes my wrath…