Another Annoying Problem With Normals

Hello

I’m going crazy trying to solve a problem with normals.

I draw this solid starting from a spline

http://img183.imageshack.us/img183/6997/blendernormalsproblem1rb8.th.jpg

But when I Set Solid tis what happen

http://img413.imageshack.us/img413/7174/blendernormalsproblem2za7.th.jpg

I tried everything: recalculate normals, flip normals, enable/disable double side.

If I try to choose autosmooth apparently looks better

http://img108.imageshack.us/img108/9783/blendernormalsproblem3io7.th.jpg

But if you look too close, he rounded shape seems too blocky!

Anyone can give me a suggestion?

Thank you

press the set solid button
(not set smooth)

I have found that it doesn’t work that well for objects with sharp corners

does that fix it?

DhAos, try pressing set smooth but then add an edge split modifier.

Wooooah! this is really REALLY useful!! :yes: Thank You!

With the edge split modifier you can also manually specify which edges you want to be sharp. In edit mode select your edges and press ctrl+e -> set sharp.

http://wiki.blender.org/index.php/Manual/EdgeSplit_Modifier