DhAoS
(DhAoS)
August 11, 2007, 7:27am
1
Hello
I’m going crazy trying to solve a problem with normals.
I draw this solid starting from a spline
But when I Set Solid tis what happen
I tried everything: recalculate normals, flip normals, enable/disable double side.
If I try to choose autosmooth apparently looks better
But if you look too close, he rounded shape seems too blocky!
Anyone can give me a suggestion?
Thank you
waylow
(waylow)
August 11, 2007, 7:35am
2
press the set solid button
(not set smooth)
I have found that it doesn’t work that well for objects with sharp corners
does that fix it?
DhAos, try pressing set smooth but then add an edge split modifier.
DhAoS
(DhAoS)
August 12, 2007, 1:58am
4
Wooooah! this is really REALLY useful!! :yes: Thank You!
Lamoot
(Lamoot)
August 12, 2007, 4:17am
5
With the edge split modifier you can also manually specify which edges you want to be sharp. In edit mode select your edges and press ctrl+e -> set sharp .
http://wiki.blender.org/index.php/Manual/EdgeSplit_Modifier