This would be such a huge help to me if someone could show me very clearly how I can set the render layers and node setups to this properly.
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Currently due to render time issues, I am rendering a backplate seperately. And then doing animations with only forground elements.
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I am using a shadowcatcher kind of a set up which has worked well, and then multiplying shadows with background plate (please see current setup) The shadow catcher works nice because it also picks up reflected color as well just the shadow.
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then compostitng via alpha over, the 3d elements over that.
The problem …
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I want to do the compositing of the shadows and 3d elements in Aftereffects instead of blender.
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So basically I need to get the shadow only (using the current catching tecnique) to render seperately
so that I can lay the resulting shadow layer and multiply it in AE over the background layer. -
The reason for all of this is that these animations often take hours and hours to render , so if I make a change or screw up something on my background plate and need to change I have to rerender the whole thing over.
The challenge
- please visually (via screengrabs if at all possible) show me how to properly set this up, with render passes or whatever it takes.
(this is the way I am currently doing it)
How the layers need to be setup for the current shadowcatcher thing to work correctly
This is what I would like to be able to do somehow
Wishing you American Blenderheads a Happy Thanksgiving… you qualify for a second helping of Turkey if you can help me out