Another concept car

Modeling a car seems fun, so i thought I’d give it a try.

I haven’t decided what kind of car I want to do. I suck at drawing family saloons and I don’t like SUV’s very much. So what I’ve got at the moment is two sports car sketches.

http://uploaded.joskar.com/lucidor/bil.png
Perhaps too inspired by that Maranello company…

http://uploaded.joskar.com/lucidor/bil2.png
More hot rod style.

Actually the second one looks like a modern interpretation of a Ferrari classic, too :smiley:

I’d like to see more of the second one.

Oh? Which ferrari would that be? :^)

I’d vote for the second as well, more unique and I’d be keen to see where it goes. Sports cars are generally more eye candy (ie make better render art IMHO).

If you haven’t modelled a car before - http://www.blenderart.org/issues/ there is a blender art mag specifically tailored to that, I found it helpful for making an Aston. :slight_smile: You’re right, it is fun, but deceptively harder than I originally gave it credit.

Thanks! I’ll take a look.

I don’t have the misconception that it’s easy. Especially not since seeing that the Opel GT gets eight hours of attention every day. :^j

Especially not since seeing that the Opel GT gets eight hours of attention every day.

Well, not every day :smiley:
In the begining it was. Nowdays I’m doing a averadge of 3 hours day :stuck_out_tongue: that’s why it is updating slowly hehe

Yea! I to like the 2nd one more, it has Spirit and personality :evilgrin:

Anything, fell free to ask, I’ll be arround :wink:

Some random thots:

On the first one: keep the floor line parallel to the ground. It looks jacked up, american muscle-car-style, only without the 13"-wd mag slicks on the back.

On the 2nd one: I like the rounded-off squared look of the body, particularly the front hood, but you should mimic this look to some degree in the canopy over the cabin, while keeping the low-profile of the windows.

rogper: Thanks, hopefully I won’t have to ask very much. There are many car threads to get information from, and that blender magazine too. But I will ask if I hit a snag. :^)

mzungu: I had a quick glance at this http://www.yafanet.com/pics_news/2007-11/ferrari599_5.jpg picture earlier the day I drew the first one. Comparing them now, it’s uncanny how much they are alike. The Ferrari doesn’t have as steep angle, but in that picture it looks pretty steep.

I’ll square off the ceiling and see how it looks, but it’s more likely I’ll round off the rest of the car more. A sideview can be interpreted quite different and I suspect the 3D image you get is more square than the one I have in my mind. :^j

Squared off top. Not bad, I’ll keep it as an option.
http://uploaded.joskar.com/lucidor/bil4.png

Added top and front view. Not quite sure how I want them yet, but I think I’ll start modeling and see if the ideas pop up when I see it in 3D. :^)
http://uploaded.joskar.com/lucidor/bil3.png

I’d propably buy the first one but the second one I want to see being modeled :RocknRoll:

Good luck with this! I just subscribed to this thread :slight_smile:

Thanks! :^) I’ll do the best I can on the second one.

Doesn’t look like it so much from the top, but I was referring to the 250 GT Berlinetta, one of the last of the front-engined beasties.

Attachments


Ok. I can see some resemblance. :^)

Doodling a little in blender. I’m pretty pleased with the hood, so I think I will keep it.
http://uploaded.joskar.com/lucidor/bil5_thumb.png
http://uploaded.joskar.com/lucidor/bil5.png

:eek: I’m truly impressed with your work!
You’re modeling Kick Ass Fast and with a stunning quality and fluidity.
Thumbs Up :wink:

Thanks rogper, feels good to get comments like that. :^)

Another update
http://uploaded.joskar.com/lucidor/bil6_thumb.png
http://uploaded.joskar.com/lucidor/bil6.png

:cool: Very nice!
You make it feel like Blender is some kind of high tech tool for modeling Cars :smiley:
The fun part is almost done :wink:

How do you do those wide sloping panels, i can’t seem to make them look right with my car.
Do you use nurbs?

>>You make it feel like Blender is some kind of high tech tool for modeling Cars :smiley:

Ha! Look who’s talking… :^)

>>The fun part is almost done :wink:

Yes, The big sweeping lines are done. Today I’ve tried to remodel the ridges that go from the lamps to the rear of the car. I’m not happy with how the outer one merge with the side of the car, but I’m not sure how to do it better. There will be some change there anyway.

>>How do you do those wide sloping panels, i can’t seem to make them look right with my car.
>>Do you use nurbs?

No, it’s just an ordinary four vertex plane with subsurf. Put a vertex at each extreme location, then put a loopcut where the plane needs to deform most. Pull the new vertices to the extreme of the deformation zone. Now you should have a smooth sloping panel. You may need more loop cuts, but try to keep them as few as possible.

Hope that made any sense. :^)

I found this project while going through old backup files.
The mesh hasn’t changed much since the last screenshot, and it’s actually quite awful.

Still, I managed to get a decent render out of it. :^)

http://uploaded.joskar.com/lucidor/rodsterangmap.jpg

wow thanks looking very good
i like it allot