Another Dragon

ok, with the utter failure of my last dragon mesh, which was due to textures and being a very messy mesh, i’ve started over. this model will be a totaly different style (i think, havent figurred out what it will end up as).

C&C please!!

P.S. i might try to fix my last dragon model some time in the future.

he looks a little boxy, try alt S-ing some of those snout vertices where they form a ridge.

looking good though

alt S-ing did freaky stuff.

however i changed over all shape of the head

you have to do a ctrl N in edit mode to recalculate normals outside before alt s-ing or it will get freaky.