experimenting with glass/liquid materials and lighting and shadows.
render with blender internal:
i’ve started trying yafray renders and further tweaking materials so i can learn to better use yafray for nice glass materials.
at first i was using a separate mesh for the liquid, but now it’s all one mesh with 2 materials. maybe this isn’t a good solution? i want the thing in the glass to look like it’s actually in the liquid. anyone have any tips to create this effect?
blender internal render. (is there a nicer name for the “blender internal renderer”?)
i like the shadow better than the glass itself.
i’ve been reading yafray/glass threads, but i just can’t seem to get a yafray render that i am pleased with, but i have seen many yafray renders of glass that are amazing. tips? .blends?
mostly what i miss from my yafray renders are the nice colored transparent shadows.
i think my glass IOR is too high?, at least it’s higher than the wine, which i would guess isn’t relatively correct.
also, notice at the foremost edge of the glass, the leftmost tube in the wine shows that it is going into the water but the others don’t? maybe this is to do with IOR.
comments and suggestions/pointers welcome. thanks.
dorry i cant give you an answer for that little problem but i do say kick ass glass texture dead on and is that the fluid simulator your useing to create the wine? other than all that i think the base should be bigger and it looks pretty… well round. overall awsome
He probably used TraShadow on the ground plane which would allow to recieve partially transparent and colored shadows. He probably cranked up the filter value for the wine too.