while my last particle question has yet no answers, I feel free to ask another one
What I want to achieve is the following:
There’s a logo object, which should be burried under a heap of sand (particles). Then I want to use a wind-forcefield, to blow the sand away, so the logo is visible.
My problem is, that I cannot find a way to create the heap of sand. As it seems, all particles (exception hair) are generated while a animation runs. But I don’t want the sand particles slowly to appear. I want them to be simply there as static particles.
I don’t know if I missed something. I hope you understand what I mean, because english is not my native language.
EDIT: I am using Blender Version 2.49
Thanks in advance