Hi. Im very new with rendering in Cycles Render. Yesterday i tried render some models with lots of reflection and diamond dispension effect. Final everywhere are lots of noise (white pixels by GPU compute and black pixels by CPU).
If it’s important my hardware:
i5 2500k
nVidia 560Ti
16GB
My questien is how to set up Integrator for this models. What is important. Thanks for answers.
I found solution to the problem with black/white pixels in render. I used Mix Shader : Glossy + Glossy ( Image Texture ) in rings, when I deleted the texture , all it’s fine. So the reason is maybe bad texture or some set up texture on rings.
About light, I used Emmission not area.
This is result:
I’ll try use a different texture, and if that does not work, i’ll change the settings.