Information useful for the game engine (or realtime pre visualization) and the future optimization of Blender internal raytracer. It uses bounding interval hierarchy.
http://ompf.org/forum/viewtopic.php?f=8&t=1206&p=11996&hilit=doom3#p11910
Information useful for the game engine (or realtime pre visualization) and the future optimization of Blender internal raytracer. It uses bounding interval hierarchy.
http://ompf.org/forum/viewtopic.php?f=8&t=1206&p=11996&hilit=doom3#p11910
Wow, his demo is stunning. :eek:
Most of the time 16fps on my pc (default settings). I like the advantage of a raytracer, that you can place hundreds of lights.
The fps drops after some time.